Class

# iOSPath

Warning

This item was deprecated in version 2020r2. Please use GraphicsPath as a replacement.

## Description

A graphics path is a mathematical description of a series of shapes or lines.

Name

Type

Shared

CurrentPoint

Point

IsEmpty

Boolean

IsRectangle

Boolean

## Methods

Name

Parameters

Returns

Shared

x As Double, y As Double, radius As Double, startAngle As Double, endAngle As Double, clockwise As Boolean

cp1x As Double, cp1y As Double, cp2X As Double, cp2Y As Double, x As Double, y As Double

cpX As Double, cpY As Double, x As Double, y As Double

x As Double, y As Double, width As Double, height As Double

x As Double, y As Double, width As Double, height As Double, cornerWidth As Double, cornerHeight As Double

LineToPoint

x As Double, y As Double

MoveToPoint

x As Double, y As Double

## Property descriptions

iOSPath.CurrentPoint

CurrentPoint As Point

The current point.

iOSPath.IsEmpty

IsEmpty As Boolean

Checks if the path is empty. An empty path contains no elements.

iOSPath.IsRectangle

IsRectangle As Boolean

Checks if the path is a rectangle.

## Method descriptions

AddArc(x As Double, y As Double, radius As Double, startAngle As Double, endAngle As Double, clockwise As Boolean)

Adds an arc to the path.

The ending point of the Arc becomes the start point for the next element added to the path. In particular, if you add two arcs in a row, there will be a line that connects the ending point of the first arc to the starting point of the second arc. If you do not want this behavior, set the new starting point manually using MoveToPoint.

Draw an arc that is 1/4 of a circle:

```Const Pi = 3.14159
Var arc As New iOSPath
arc.AddArc(50, 50, 20, 0, Pi / 2, False)
g.DrawPath(arc)
```

AddCurveToPoint(cp1x As Double, cp1y As Double, cp2X As Double, cp2Y As Double, x As Double, y As Double)

Adds a cubic Bézier curve to the point in the path.

Draw a cloud:

```Var curve As New iOSPath
curve.MoveToPoint(20, 20)
curve.AddCurveToPoint(20, 100, 200, 100, 200, 20)
g.DrawPath(curve)

// Draw a fluffy white cloud
Var cloud As New iOSPath
cloud.MoveToPoint(170, 80)
cloud.AddCurveToPoint(130, 100, 130, 150, 230, 150)
cloud.AddCurveToPoint(250, 180, 320, 180, 340, 150)
cloud.AddCurveToPoint(420, 150, 420, 120, 390, 100)
cloud.AddCurveToPoint(430, 40, 370, 30, 340, 50)
cloud.AddCurveToPoint(320, 5, 250, 20, 250, 50)
cloud.AddCurveToPoint(200, 5, 150, 20, 170, 80)

g.LineColor = Color.Blue
g.LineWidth = 5
g.DrawPath(cloud)
```

AddQuadraticCurveToPoint(cpX As Double, cpY As Double, x As Double, y As Double)

Draw a curve:

```Var qCurve As New iOSPath
qCurve.MoveToPoint(38, 150)

g.LineWidth = 10
g.DrawPath(qCurve)
```

AddRect(x As Double, y As Double, width As Double, height As Double)

Adds a rectangle to the path.

A simple rectangle:

```Var rect As New iOSPath
g.DrawPath(rect)
```

AddRoundRect(x As Double, y As Double, width As Double, height As Double, cornerWidth As Double, cornerHeight As Double)

Adds a rounded rectangle to the path.

A simple rounded rectangle:

```Var rect As New iOSPath
rect.AddRoundRect(10, 10, 100, 150, 10, 10)
g.DrawPath(rect)
```

iOSPath.LineToPoint

LineToPoint(x As Double, y As Double)

Draws a line from the CurrentPoint to the specified point.

Draw a triangle:

```Var p As New iOSPath
p.MoveToPoint(0, 0) // Start location
p.LineToPoint(20, 44)
p.LineToPoint(40, 0)
p.LineToPoint(0, 0)

g.LineColor = Color.Blue
g.DrawPath(p)
```

iOSPath.MoveToPoint

MoveToPoint(x As Double, y As Double)

Moves to the point without drawing anything.

```Var p As New iOSPath
p.MoveToPoint(50, 50)
```

## Compatibility

iOS projects on the iOS operating system.