Class
DesktopNotePlayer
Description
Plays musical notes via the QuickTime on macOS and the MIDI functions on Windows.
Properties
Name |
Type |
Read-Only |
Shared |
---|---|---|---|
✓ |
|||
✓ |
|||
✓ |
|||
✓ |
|||
✓ |
Property descriptions
DesktopNotePlayer.Handle
Handle As Ptr
Returns a handle to the control.
This property is read-only.
For interfacing with Mac APIs using Declares, DesktopControl.Handle returns NSViews (except for DesktopToolbar).
On Windows returns the HWND of the control.
On Linux it returns a GtkWidget.
The following gets a handle to the control.
Var p As Ptr = Me.Handle
DesktopNotePlayer.Index
Index As Integer
If the control is used in a control set, this specifies the control's index in the set.
This property is read-only.
DesktopNotePlayer.Instrument
Instrument As Integer
The number of the musical instrument to be used to play the note (see the chart in the Instruments section of the DesktopNotePlayer).
This example specifies the Church Organ as the instrument.
NotePlayer1.Instrument = 20
NotePlayer1.PlayNote(60, 60)
DesktopNotePlayer.Name
Name As String
The name of the control. Set the name of the control in the Inspector.
This property is read-only.
DesktopNotePlayer.Scope
Scope As Integer
Used to determine whether access to the control is Public (0) or Private (2). The default is Public.
This property is read-only.
Note
This is a designtime-only property and thus can only be set in the Inspector and is not accessible via code.
If the Scope of a control is set to Private, it cannot be accessed from outside its parent window.
DesktopNotePlayer.Window
Window As DesktopWindow
The control's parent window.
This property is read-only.
This code gets the parent window's Title property.
MessageBox(Me.Window.Title)
Method descriptions
DesktopNotePlayer.Close
Close
Closes a control.
Closing a control permanently removes the control from memory, making it impossible to access. You can close both non-indexed controls and indexed controls. When you close an indexed control, the indexes for the remaining controls will shift downward so that the indexes start with zero and are consecutive.
The following code closes the control. When this is executed from a visible control, the control disappears from the window.
Me.Close
DesktopNotePlayer.PlayNote
PlayNote(Pitch As Integer, Velocity As Integer)
Plays the note specified by the pitch at the velocity specified.
The following example plays the Church Organ at the passed Pitch and Velocity.
NotePlayer1.Instrument = 20
NotePlayer1.PlayNote(60, 60)
The following line of code stops the note:
NotePlayer1.PlayNote(60, 0)
Event descriptions
DesktopNotePlayer.Closing
Closing
The control is closing.
DesktopNotePlayer.Opening
Opening
The control is about to be displayed. Use this event to initialize a control.
The Opening event is called after the Constructor.
Be warned that initializing control property values using the Constructor instead of the Opening event may result in those property values being overwritten by what is set in the Inspector. For best results, use the Opening event for control initialization rather than the control Constructor.
If the control is supposed to handle drag and drop, you need to tell it which type of item it needs to be able to handle. The following example informs the control that pictures and files can be dropped on it. The type of the file it needs to support is specified via the File Types Editor.
Sub Opening()
Me.AcceptPictureDrop
Me.AcceptFileDrop("JPEG")
End Sub
Instruments
Instrument |
Value |
Instrument |
Value |
---|---|---|---|
Acoustic Grand Piano |
1 |
Soprano Sax |
65 |
Bright Acoustic Piano |
2 |
Alto Sax |
66 |
Electric Grand Piano |
3 |
Tenor Sax |
67 |
Honky-tonk Piano |
4 |
Baritone Sax |
68 |
Rhodes Piano |
5 |
Oboe |
69 |
Chorused Piano |
6 |
English Horn |
70 |
Harpsichord |
7 |
Bassoon |
71 |
Clavinet |
8 |
Clarinet |
72 |
Celesta |
9 |
Piccolo |
73 |
Glockenspiel |
10 |
Flute |
74 |
Music Box |
11 |
Recorder |
75 |
Vibraphone |
12 |
Pan Flute |
76 |
Marimba |
13 |
Bottle blow |
77 |
Xylophone |
14 |
Shakuhachi |
78 |
Tubular bells |
15 |
Whistle |
79 |
Dulcimer |
16 |
Ocarina |
80 |
Draw Organ |
17 |
Square Lead |
81 |
Percussive Organ |
18 |
Saw Lead |
82 |
Rock Organ |
19 |
Calliope |
83 |
Church Organ |
20 |
Chiffer |
84 |
Reed Organ |
21 |
Synth Lead 5 |
85 |
Accordion |
22 |
Synth Lead 6 |
86 |
Harmonica |
23 |
Synth Lead 7 |
87 |
Tango Accordion |
24 |
Synth Lead 8 |
88 |
Acoustic Nylon Guitar |
25 |
Synth Pad 1 |
89 |
Acoustic Steel Guitar |
26 |
Synth Pad 2 |
90 |
Electric Jazz Guitar |
27 |
Synth Pad 3 |
91 |
Electric clean Guitar |
28 |
Synth Pad 4 |
92 |
Electric Guitar muted |
29 |
Synth Pad 5 |
93 |
Overdriven Guitar |
30 |
Synth Pad 6 |
94 |
Distortion Guitar |
31 |
Synth Pad 7 |
95 |
Guitar Harmonics |
32 |
Synth Pad 8 |
96 |
Wood Bass |
33 |
Ice Rain |
97 |
Electric Bass Fingered |
34 |
Soundtracks |
98 |
Electric Bass Picked |
35 |
Crystal |
99 |
Fretless Bass |
36 |
Atmosphere |
100 |
Slap Bass 1 |
37 |
Bright |
101 |
Slap Bass 2 |
38 |
Goblin |
102 |
Synth Bass 1 |
39 |
Echoes |
103 |
Synth Bass 2 |
40 |
Space |
104 |
Violin |
41 |
Sitar |
105 |
Viola |
42 |
Banjo |
106 |
Cello |
43 |
Shamisen |
107 |
Contrabass |
44 |
Koto |
108 |
Tremolo Strings |
45 |
Kalimba |
109 |
Pizzicato Strings |
46 |
Bagpipe |
110 |
Orchestral Harp |
47 |
Fiddle |
111 |
Timpani |
48 |
Shanai |
112 |
Acoustic String Ensemble 1 |
49 |
Tinkle bell |
113 |
Acoustic String Ensemble 2 |
50 |
Agogo |
114 |
Synth Strings 1 |
51 |
Steel Drums |
115 |
Synth Strings 2 |
52 |
Woodblock |
116 |
Aah Choir |
53 |
Taiko Drum |
117 |
Ooh Choir |
54 |
Melodic Tom |
118 |
Synvox |
55 |
Synth Tom |
119 |
Orchestra Hit |
56 |
Reverse Cymbal |
120 |
Trumpet |
57 |
Guitar Fret Noise |
121 |
Trombone |
58 |
Breath Noise |
122 |
Tuba |
59 |
Seashore |
123 |
Muted Trumpet |
60 |
Bird Tweet |
124 |
French Horn |
61 |
Telephone Ring |
125 |
Brass Section |
62 |
Helicopter |
126 |
Synth Brass 1 |
63 |
Applause |
127 |
Synth Brass 2 |
64 |
Gunshot Table |
128 |
Drum Kit |
16385 |
Notes
When calling the PlayNote method, the pitch is represented as a number from 0 to 127 where middle C is 60. Incrementing by 1 raises the pitch by a half step. Decreasing by 1 decreases the pitch by a half step. You can also express the value of pitch as a number from 256 to 32767, i.e. pitch*256. Use this to specify half-steps. For example, if you want a pitch of 60.5, specify 60.5*256=15488 as the value of Pitch.
The velocity parameter is a scale from 0 to 127 that represents how hard the key is pressed. 127 represents a very hard key press. 0 represents the key no longer being pressed. When calling the PlayNote method, the note played will continue to play until it is played again with a velocity of 0.
Linux
The DesktopNotePlayer is not supported on Linux.
Sample code
The following plays "do-re-mi-fa-so-la-ti-do":
NotePlayer1.Instrument = 1
' Notes for Do Re Mi Fa So La Ti Do
' see http://en.wikipedia.org/wiki/Do-Re-Mi from The Sound of Music http://en.wikipedia.org/wiki/The_Sound_of_Music
' (C, D, E, F, G, A, B, C)
Var doReMi(7) As Integer
doReMi = Array(60, 62, 64, 65, 67, 69, 71, 60)
For Each note As Integer In doReMi
NotePlayer1.PlayNote(note, 100)
' Pause to let note play
Thread.SleepCurrent(500)
Next
Compatibility
Desktop projects on macOS and Windows operating systems.
See also
DesktopControl parent class; DesktopControl class.