Class
MobileCanvas
Description
Used to draw graphics.
Properties
Name |
Type |
Read-Only |
Shared |
---|---|---|---|
✓ |
|||
✓ |
|||
✓ |
|||
✓ |
|||
✓ |
|||
✓ |
Methods
Name |
Parameters |
Returns |
Shared |
---|---|---|---|
constraint As iOSLayoutConstraint |
|||
child As MobileUIControl |
|||
index As Integer |
|||
constraint As iOSLayoutConstraint |
|||
child As MobileUIControl |
|||
Events
Name |
Parameters |
Returns |
---|---|---|
dark As Boolean |
||
g As Graphics |
||
position As Point, pointerInfo() As PointerEvent |
||
position As Point, pointerInfo() As PointerEvent |
||
position As Point, pointerInfo() As PointerEvent |
Property descriptions
MobileCanvas.AccessibilityHint
AccessibilityHint As String
The accessibility hint is a longer description that is read aloud when VoiceOver is enabled.
Me.AccessibilityHint = "Click to calculate the value and display the next screen."
MobileCanvas.AccessibilityLabel
AccessibilityLabel As String
The accessibility label of of a control is a short name that is read aloud when VoiceOver is enabled.
Me.AccessibilityLabel = "Calculate the value."
MobileCanvas.ControlCount
ControlCount As Integer
The number of child controls in the control.
This property is read-only.
MobileCanvas.Enabled
Enabled As Boolean
Indicates whether the control is enabled or disabled.
Disable the button:
Button1.Enabled = False
MobileCanvas.Height
Height As Double
The height of the control.
This property is read-only.
MobileCanvas.Left
Left As Double
The left position of the control.
This property is read-only.
MobileCanvas.Name
Name As String
The name of the control.
MobileCanvas.Parent
Parent As MobileUIControl
The parent (sometimes called a "Super") class of the control.
This property is read-only.
MobileCanvas.TintColor
TintColor As ColorGroup
Changes a control's tint color.
On iOS, the following controls support TintColor:
Enum |
Description |
---|---|
ProgressBar |
The area indicating the value of the control will be drawn in the TintColor. |
Slider |
The area indicating the value of the control will be drawn in the TintColor. |
TextArea |
The cursor and text highlight color will be drawn in the TintColor. |
TextField |
The cursor and text highlight color will be drawn in the TintColor. |
MobileCanvas.Top
Top As Double
The top position of the control.
This property is read-only.
MobileCanvas.Visible
Visible As Boolean
Indicates whether the control is visible.
Make a button invisible:
Button1.Visible = False
MobileCanvas.Width
Width As Double
The width of the control.
This property is read-only.
Method descriptions
MobileCanvas.AddConstraint
AddConstraint(constraint As iOSLayoutConstraint)
Adds a constraint to the control.
This constraint is used by child controls that have been added to this control.
MobileCanvas.AddControl
AddControl(child As MobileUIControl)
Adds a child control to the control.
MobileCanvas.ClearFocus
ClearFocus
Removes the focus from the control.
TextField1.ClearFocus
MobileCanvas.ControlAt
ControlAt(index As Integer) As MobileUIControl
Gets the child control at the specified index.
MobileCanvas.Controls
Controls As Iterable
Allows you to iterate through all the controls that have been added to this control.
MobileCanvas.Handle
Handle As Ptr
The a handle to the underlying native OS control.
MobileCanvas.Refresh
Refresh
Marks the control so that it will be redrawn during the next event loop.
Call Refresh to force a Canvas to redraw itself:
Canvas1.Refresh
MobileCanvas.RemoveConstraint
RemoveConstraint(constraint As iOSLayoutConstraint)
Removes a constraint from the control.
MobileCanvas.RemoveControl
RemoveControl(child As MobileUIControl)
Removes the control from the control.
MobileCanvas.SetFocus
SetFocus
Sets the focus to the control.
TextField1.SetFocus
Event descriptions
MobileCanvas.AppearanceChanged
AppearanceChanged(dark As Boolean)
Called when the device switches between Light and Dark mode.
Use this event to update any graphics or other UI as needed.
MobileCanvas.Closing
Closing
Called when the control's layout is closing.
MobileCanvas.Opening
Opening
Called when the control's layout is opening.
This is where you typically put initialization code.
This example in the Opening event of a label sets its text to "Hello":
Me.Text = "Hello"
MobileCanvas.Paint
Paint(g As Graphics)
Called when the Canvas needs to be redrawn.
To draw a blue rectangle in the Canvas:
g.DrawingColor = Color.Blue
g.FillRectangle(0, 0, g.Width, g.Height)
MobileCanvas.PointerDown
PointerDown(position As Point, pointerInfo() As PointerEvent)
Called when the pointing device (finger or pen) touches the Canvas.
This code saves all touch points to an array, which is used to display circles in the Paint event:
// touchPoints is an PointerEvent array property of screen the Canvas is also on
touchPoints = pointerInfo
Me.Refresh
This code goes in the Paint event handler:
For Each tap As PointerEvent In touchPoints
g.DrawingColor = Color.Blue
g.FillOval(tap.Position.X, tap.Position.Y, 30, 30)
Next
MobileCanvas.PointerDrag
PointerDrag(position As Point, pointerInfo() As PointerEvent)
Called when the pointing device (finger or pen) is dragged.
MobileCanvas.PointerUp
PointerUp(position As Point, pointerInfo() As PointerEvent)
Called when the pointing device (finger or pen) is raised or released.
Compatibility
Mobile projects on all supported mobile operating systems.
See also
MobileUIControl parent class; PointerEvent, Graphics classes