Class

SQLiteBLOB


Description

Provides a way for you to incrementally read and write to BLOB columns in SQLite databases. (SQLiteDatabase).

Properties

Name

Type

Read-Only

Shared

Length

UInt64

Position

UInt64

Methods

Name

Parameters

Returns

Shared

Close

EndOfFile

Boolean

Flush

Read

Count As Integer, [Enc As TextEncoding]

String

Write

Data As String

Property descriptions


SQLiteBLOB.Length

Length As UInt64

The length of the BLOB.

This property is read-only.


SQLiteBLOB.Position

Position As UInt64

The position within the BLOB.

This property is read-only.

Method descriptions


SQLiteBLOB.Close

Close

Close the BLOB when you are finished working with it ensure everything gets written to the database.


SQLiteBLOB.EndOfFile

EndOfFile As Boolean

Returns True when there's no more data left to read.

This code reads the rows and columns of data from a tab-delimited text file into a ListBox:

Var f As FolderItem
Var textInput As TextInputStream
Var rowFromFile As String

f = FolderItem.ShowOpenFileDialog("text/plain") ' defined as a FileType
If f <> Nil Then
  textInput = TextInputStream.Open(f)
  textInput.Encoding = Encodings.UTF8

  Do
    rowFromFile = textInput.ReadLine
    Var values() As String = rowFromFile.ToArray(String.Chr(9))
    ListBox1.ColumnCount = values.Count
    ListBox1.AddRow("")
    Var col As Integer
    For Each value As String In values
      ListBox1.CellTextAt(ListBox1.LastAddedRowIndex, col) = value
      col = col + 1
    Next
  Loop Until textInput.EndOfFile

  textInput.Close
End If

This example reads each pair of bytes from a file and writes them in reverse order to a new file. The user chooses the source file using the Open-file dialog box and saves the new file using the Save as dialog box. The EOF property is used to terminate the Do...Loop.

Var readFile As FolderItem = FolderItem.ShowOpenFileDialog("text")
If readFile <> Nil Then
  Var ReadStream As BinaryStream = BinaryStream.Open(readFile, False)
  ReadStream.LittleEndian = True
  Var writeFile As FolderItem = FolderItem.ShowSaveFileDialog("", "")
  If writeFile <> Nil Then
    Var writeStream As BinaryStream = BinaryStream.Create(writeFile, True)
    writeStream.LittleEndian = True
    Do Until ReadStream.EndOfFile
      writeStream.WriteInt8(ReadStream.ReadInt8)
    Loop
    writeStream = Nil
  End If
  readStream = Nil
End If

SQLiteBLOB.Flush

Flush

Immediately sends the contents of internal write buffers to disk or to the output stream.

This function can be useful in point-to-point communication over sockets and similar connections: To optimize for transmission performance, some types of output streams try to collect small pieces of written data into one larger piece for sending instead of sending each piece out individually. By calling Flush, the data collection is stopped and the data is sent without further delay, reducing latency.

When using this on a stream that ends up as a file on disk, it is useful, too: Any short parts of previously written data are written to disk right away, ensuring the data is actually on disk if the application terminates abruptly, e.g. due to a crash.

Avoid calling this method too often. For example, do not call it between successive Write calls because you'll slow down performance without getting much benefit.

A typical use case would look like this:

mySocket.Write("you typed: ")
mySocket.Write(key)
mySocket.Write(".")
mySocket.Flush

SQLiteBLOB.Read

Read(Count As Integer, [Enc As TextEncoding]) As String

Reads Count bytes from the input stream and returns a String.

If provided, the optional parameter Enc specifies the text encoding to be defined for the String to be read.

If Count is higher than the amount of bytes currently available in the stream, all available bytes will be returned. Therefore, make sure to always consider the case that you get less than you requested. To see if you received all requested bytes, check the returned string's String property (avoid using Length as it may give a different number if the encoding is not nil).

If not enough memory is available, you get back an empty string.

This example reads the first 1000 bytes from a BinaryStream.

Var readFile As FolderItem = FolderItem.ShowOpenFileDialog("text/plain")
If readFile <> Nil Then
  Var ReadStream As BinaryStream = BinaryStream.Open(readFile, False)
  ReadStream.LittleEndian = True
  TextArea1.Text = ReadStream.Read(1000, Encodings.UTF8)
End If

SQLiteBLOB.Write

Write(Data As String)

Writes the passed data to the output stream.

Note that in order to make sure that the data actually ends up on disk or gets sent to the socket it is connected to, the stream must either get closed or the Flush method be called. Otherwise, the data, if small, may end up temporarily in a write buffer before either a certain time has passed or more data is written. This buffering increases performance when writing lots of small pieces of data, but may be causing unwanted delays when another process, e.g. the other end of a socket connection, is waiting for the data. Consider calling the Flush method to reduce latencies that this buffering may cause in such cases.

If Write fails, an IOException will be raised.

This example displays the Save As dialog box and writes the contents of the TextArea1 to a text file.

Var f As FolderItem
Var stream As BinaryStream
f = FolderItem.ShowSaveFileDialog(FileTypes1.Text, "Untitled.txt")
If f<> Nil Then
  stream = BinaryStream.Create(f, True)
  stream.Write(TextArea1.Text)
  stream.Close
End If

Notes

Implements Readable and Writeable interfaces.

Sample code

This example reads the Logo (stored as a binary picture) from the Logo column for rowID = 1 in the Team table:

Var blob As SQLiteBLOB
blob = db.OpenBlob("Team", "Logo", 1, True)
If blob <> Nil Then
  Try
    Var data As String
    While Not blob.EndOfFile
      data = data + blob.Read(1000)
    Wend
    blob.Close
    Var mb As MemoryBlock
    mb = data
    Var logoPic As Picture = Picture.FromData(mb)
  Catch error As IOException
    MessageBox("Error while reading BLOB: " + error.Message)
  End Try
End If

Compatibility

All project types on all supported operating systems.

See also

Object parent class; SQLiteDatabase methods