Class
AndroidMobileUserControl
Description
Used to embed Android Views (android.view.View) created via declares into the Xojo control hierarchy.
Properties
Name |
Type |
Read-Only |
Shared |
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✓ |
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Methods
Name |
Parameters |
Returns |
Shared |
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Events
Name |
Parameters |
Returns |
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Property descriptions
AndroidMobileUserControl.AccessibilityHint
AccessibilityHint As String
The accessibility hint is a longer description that is read aloud when VoiceOver is enabled.
Me.AccessibilityHint = "Click to calculate the value and display the next screen."Important
This property is not currently supported for Android.
AndroidMobileUserControl.AccessibilityLabel
AccessibilityLabel As String
The accessibility label of of a control is a short name that is read aloud when VoiceOver is enabled.
Me.AccessibilityLabel = "Calculate the value."
AndroidMobileUserControl.Enabled
Enabled As Boolean
Indicates whether the control is enabled or disabled.
Disable the button:
Button1.Enabled = False
AndroidMobileUserControl.Height
Height As Integer
The height of the control.
AndroidMobileUserControl.Left
Left As Integer
The left position of the control.
AndroidMobileUserControl.LockBottom
LockBottom As Boolean
Determines whether the bottom edge of the control should stay at a set distance from the bottom edge of the parent control, if there is one, or the owning layout.
This property can be set in the control's Inspector.
AndroidMobileUserControl.LockLeft
LockLeft As Boolean
Determines whether the left edge of the control should stay at a set distance from the left edge of the parent control, if there is one, or the owning layout.
LockLeft and LockTop default to True when you add a new control to a layout. Existing controls will be altered only if LockRight and/or LockBottom are not set. LockLeft has no effect unless LockRight is True.
This property can be set in the control's Inspector.
AndroidMobileUserControl.LockRight
LockRight As Boolean
Determines whether the right edge of the control should stay at a set distance from the right edge of the parent control, if there is one, or the owning layout.
This property can be set in the control's Inspector.
AndroidMobileUserControl.LockTop
LockTop As Boolean
Determines whether the top edge of the control should stay at a set distance from the top edge of the parent control, if there is one, or the owning layout.
LockTop and LockLeft default to True when you add a control to a layout. Existing controls will be altered only if LockRight and/or LockBottom are not set. LockTop has no effect unless LockBottom is True.
This property can be set in the control's Inspector.
AndroidMobileUserControl.Name
Name As String
The name of the control.
This property is read-only.
AndroidMobileUserControl.Parent
Parent As MobileUIControl
The parent (sometimes called a "Super") class of the control.
AndroidMobileUserControl.Top
Top As Integer
The top position of the control.
This property is read-only.
AndroidMobileUserControl.Visible
Visible As Boolean
Indicates whether the control is visible.
Make a button invisible:
Button1.Visible = False
AndroidMobileUserControl.Width
Width As Integer
The width of the control.
Method descriptions
AndroidMobileUserControl.ClearFocus
ClearFocus
Removes the focus from the control.
TextField1.ClearFocus
AndroidMobileUserControl.Handle
Handle As Ptr
The handle to the underlying native OS control.
AndroidMobileUserControl.Refresh
Refresh
Marks the control so that it will be redrawn during the next event loop.
Call Refresh to force a Canvas to redraw itself:
Canvas1.Refresh
AndroidMobileUserControl.SetFocus
SetFocus
Sets the focus to the control.
TextField1.SetFocus
Event descriptions
AndroidMobileUserControl.Closing
Closing
Called when the control's layout is closing.
AndroidMobileUserControl.CreateView
CreateView As Ptr
Raised when the control needs you to create your Android View. Return the pointer to the Android View.
Google's Android documentation provides more information on the Android View.
AndroidMobileUserControl.Opening
Opening
Called when the control's layout is opening.
This is where you typically put initialization code.
This example in the Opening event of a Label sets its text to "Hello":
Me.Text = "Hello"