Class

Point


Description

An object used to represent and work with a given Point in the coordinate system.

Properties

Name

Type

Read-Only

Shared

X

Integer

Y

Integer

Methods

Name

Parameters

Returns

Shared

Clone

Point

Constructor

Constructor

X As Double, Y As Double

DistanceTo

Other As Point

Double

Translate

DeltaX As Integer, DeltaY As Integer

Property descriptions


Point.X

X As Integer

The horizontal coordinate of the Point.

This code is in the MouseDown event handler. The new mouseposition is passed as the X,Y coordinates and mouseoffset is a property of the window.

// Update our mouse position.
mouseposition = New Point(x, y)

// Now we determine which rect our cursor is in
// and save the offset (how far the cursor is inside the rect)
// so when the user moves the cursor, the rect
// won't jump around.
If rectone.Contains(mouseposition) Then
  mouseoffset.X = rectone.Origin.X - mouseposition.X
  mouseoffset.Y = rectone.Origin.Y - mouseposition.X
  draggingrect = rectone
ElseIf recttwo.Contains(mouseposition) Then
  mouseoffset.X = recttwo.Origin.X - mouseposition.X
  mouseoffset.Y = recttwo.Origin.Y - mouseposition.Y
  draggingrect = recttwo
Else
  mouseoffset.X = 0
  mouseoffset.Y = 0
  draggingrect = Nil
End If

// refresh, without erasing the background
Me.Refresh(False)
Return True

Point.Y

Y As Integer

The vertical coordinate of the Point.

This code is in the MouseDown event handler. The new mouseposition is passed as the X,Y coordinates and mouseoffset is a property of the window.

// Update our mouse position.
mouseposition = New Point(x, y)

// Now we determine which rect our cursor is in
// and save the offset (how far the cursor is inside the rect)
// so when the user moves the cursor, the rect
// won't jump around.
If rectone.Contains(mouseposition) Then
  mouseoffset.X = rectone.Origin.X - mouseposition.X
  mouseoffset.Y = rectone.Origin.Y - mouseposition.X
  draggingrect = rectone
ElseIf recttwo.Contains(mouseposition) Then
  mouseoffset.X = recttwo.Origin.X - mouseposition.X
  mouseoffset.Y = recttwo.Origin.Y - mouseposition.Y
  draggingrect = recttwo
Else
  mouseoffset.X = 0
  mouseoffset.Y = 0
  draggingrect = Nil
End If

// refresh, without erasing the background
Me.Refresh(False)
Return True

Method descriptions


Point.Clone

Clone As Point

Creates a duplicate of the Point.

This example is in the MouseDrag event of a Rect. The object is being cloned as the way to update its position.

// Update our mouse position.
mousePosition = New Point(x, y)

// If we're actually dragging something, move the rect.
// We update the rect's origin with a CLONE of the mouse position,
// because MousePosition is an instance of the Point class.
// Without the clone, when we call the offset function, we'll also update
// the MousePosition property, since both DraggingRect.Origin and MousePosition
// would point to the same variable.

// The offset function shifts the rect. Positive for right/down,
// negative for left/up.

If draggingrect <> Nil Then
  DraggingRect.Origin = Mouseposition.Clone
  DraggingRect.Offset(MouseOffset.x, MouseOffset.y)
End If

// refresh, without erasing the background
Me.Refresh(False)

Point.Constructor

Constructor

Note

Constructors are special methods called when you create an object with the New keyword and pass in the parameters above.

Creates a Point at position (0, 0).


Point.Constructor

Constructor(X as Double, Y as Double)

Note

Constructors are special methods called when you create an object with the New keyword and pass in the parameters above.

Creates a basic Point with the passed coordinates.

Create a Point at 100, 50:

Var p As New Point(100, 50)

Point.DistanceTo

DistanceTo(Other As Point) As Double

Calculates the distance between the Point and the passed Point.

Var thePoint As Point = DraggingRect.Origin
Var d As Double = thePoint.DistanceTo(RectTwo.Origin)

Point.Translate

Translate(DeltaX As Integer, DeltaY As Integer)

Moves the Point the given number of pixels. Positive numbers move the Point down or to the right, negative move it up or to the left.

This example is in the MouseDrag event of a Rect. The object is being cloned as the way to update its position. MouseOffset is a Point property of the window.

// Update our mouse position.
mouseposition = New Point(x, y)

// If we're actually dragging something, move the rect.
// We update the rect's origin with a CLONE of the mouse position,
// because MousePosition is an instance of the Point class.
// Without the clone, when we call the offset function, we'll also update
// the MousePosition property, since both DraggingRect.Origin and MousePosition
// would point to the same variable.

// The offset function shifts the rect. Positive for right/down,
// negative for left/up.

If draggingrect <> Nil Then
  draggingrect.Origin = mouseposition.Clone
  draggingrect.Offset(mouseoffset.X, mouseoffset.Y)
End If

// refresh, without erasing the background
Me.Refresh(False)

Compatibility

All project types on all supported operating systems.

See also

Object parent class; Canvas control; Window, DesktopContainer, Rect, Size classes.